React Component Shell
Description
React Component Shell is a package that allows you to quickly and easily create react-contexts and implement state management.
Shell is a JavaScript class that has certain methods and properties to provide some type of functionality in the project.
The main concept is to create shell objects and connect them to react components.
Installation
npm install react-component-shell
Basic Usage
Let's create a Game shell that has two methods: run()
and stop()
that update the .paused
property of the state.
import {Shell} from 'react-component-shell'
class Game extends Shell {
state = { paused: true }
run() {
this.updateState(state => {
return {...state, paused: false}
})
}
stop() {
this.updateState(state => {
return {...state, paused: true}
})
}
}
export {Game}
Now let's use the createShellProvider()
function to create a react-context provider and access hooks for the Game shell.
import {createShellProvider} from 'react-component-shell'
import {Game} from './game.js'
const [ GameProvider, useGame, useGameState ] = createShellProvider({ shellClass: Game })
export {GameProvider, useGame, useGameState}
The createShellProvider()
function returns an array with three values. The first value is a provider component, the second value is a react hook that returns a shell object, and the last value is a react hook that return a state value by a selector.
In our example, we created the GameProvider
provider and useGame
, useGameState
hooks.
Now let's use them in react app.
import {GameProvider, useGame, useGameState} from './game-context.js'
const App = (props) => {
return (
<GameProvider>
<GamePauseButton />
</GameProvider>
)
}
const GamePauseButton = (props) => {
const game = useGame()
const paused = useGameState(state => state.paused)
const clickHandler = () => {
if (paused) {
game.run()
} else {
game.stop()
}
}
return <button onClick={clickHandler}>{ paused ? 'Run' : 'Stop' }</button>
}
export default App
In the example above, we can apply the useGame()
or useGameState()
hooks to any component inside the <GameProvider>
.
useGame()
returns a game object, and we can call its methods run()
or stop()
or read and write its properties.
useGameState(selector)
returns the value of the state of the game, which is indicated by the selector function, and every time the change of the specified value in the state will result in the re-rendering of the given component.